The ingredients of this aren't that hard to get, because the Hercules Beetle is bought from the Witch Doctor and the Necromantic Scroll drops from a common and not very difficult boss in the Pumpkin Moon. One! The upside is that it is extremely easy to get, you don't need to leave spawn to get it and it drops from a very common enemy, however that becomes a downside when you get better gear, as Shackles will flood your inventory. Very good list. However that doesn't mean that you should reforge everything to these modifiers, because Menacing and Lucky increase damage output more. Don't forget to account for all of the boss battles, too. This accessory is one of the reasons that the Pumpkin Moon is so helpful for summoners. #1. However, armour sets and weapons modifiers benefit damage more, and since an equilibrium of increased damage and increased crit chance provides the highest DPS, you may want to reforge more of your accessories to Lucky than Menacing. Also the game basically throws the components at you, because you'll probably get some kind of Emblem from the Wall of Flesh, and even if it's for the wrong class, you can upgrade it later to a non-class-specific Emblem (this one), with materials you get from defeating bosses mandatory for progression. However at this point I'd recommend keeping it in a chest until you can craft the Lava Waders out of it, because there are better options, or at least until you defeat the EoW or the BoC. It can be useful during the Queen Bee fight and when exploring the jungle, however apart from that you should just stick it in a chest if you get lucky enough to get it at this stage, because there's nothing to combine it with until Hardmode. The Honey effect can help with that, but not much, and the bees could actually interrupt the stars' damage. With the console release of the update hopefully coming soon, here's our guide to the best accessories in Terraria. By the time you get both components, defeat the Goblin Army, and find the Goblin Tinkerer underground, you'll probably already have a grappling hook and possibly fall damage immunity, so this accessory isn't very useful. It's basically free DPS for melee players (warriors), so it's useful, but isn't really useful until you obtain the Mechanical Glove and combine it with this accessory to create the Fire Gauntlet. It only effects. sarahssj4 7 years ago #1. The downside is that this accessory's effects don't apply when using a mount, but the mounts you'd likely be using for the Moon Lord fight already have infinite flight. The wings of the tier below this one (except for maybe the Mothron Wings) are easy to obtain quickly after Plantera, where as obtaining these wings requires doing the Pumpkin Moon or Frost Moon, which generally requires post-Plantera gear, or defeating Golem in the case of Steampunk Wings, which has downsides, but can be defeated with Pre-Plantera equipment. It's one of the best wings before Moon Lord, basically on par with the Empress Wings, though the latter has very high vertical speed. Bleeding is one of the weakest debuffs there is. It's exactly the same as the Hermes Boots. Since you are probably using a form of Hermes Boots at all times at this point, the Panic Necklace effect has no effect on you, because it doesn't affect your running speed with running boots, just without. So why would anybody craft this? Extra movement speed usually has almost no effect, unless you invest a lot into it. Silenced only effects mages, and it's a rare debuff. This accessory is one of them. It provides decent boosts to arrow DPS and arrow conservation as well as making it a bit easier to hit moving enemies with arrows. It's a rare accessory that protects against a common debuff. Ironskin and Well-fed is ten more defence, then factor in warding accessories. It can also be used for knocking away enemies during an event when you're focusing on other enemies, but again, it's very inaccurate. If Im wrong about this, then call me out. However, this item is extremely rare. In Terraria, the answer is almost always yes. For the most reliable DPS in the game, the Space Dolphin Machine Gun is the end-game gun for the ranger class. Putting yourself voluntarily in front of an enemy to get hit is stupid, especially since mages are glass cannons. The Jetpack is good for ascending quickly, but has poor horizontal mobility compared to other wings. Currently you have 5 accessory slots. This accessory teleports you to your spawn, either where you started in the world or next to your bed. It combines the functionality of several other mage accessories all in one item, decreasing mana costs by eight percent, allowing the automatic consumption of potions, and causing Mana stars to appear when the player is damaged. This number increases with even more accessories, like wings and the Frog Leg. However the Paint Sprayer part of it isn't as useful, however it can still be useful if you're into paints. Designed entirely for building, they each take up an accessory slot, and in return? With dozens of accessories to choose from in Terraria, finding the right one can be difficult. So don't waste your time trying to get this. The increased aggro is more useful for melee, however in singleplayer summoners can still use this without any negative effects. The damage and critical strike chance boost is nice, but not that huge. Not only does it increase overall defense by four, but it also prevents almost every debuff in the game, including Slow, Confused, and Silence. These wings aren't very hard to get, because the ingredients are uncommon drops that drop from common enemies (except for the Butterfly Wings). There's a pretty complex crafting tree for the Ankh Shield, requiring various other items and accessories, such as the Obsidian Skull, Medicated Bandage, Armor Bracing, and much more. The Honey Comb effect isn't very useful, as you should know by now if you've read the Honey Comb and Honey Balloon explanations, so this isn't really an improvement of the Shark Tooth Necklace. If you mistime the quick mana key by more than a few seconds, you'll lose quite a bit of your DPS, and this can help with those who can't time it properly. These two items together can have you flying around the map in no time. We have a complete list of everything you need to know about all the town's NPCs in the 1.4 Journey's End update. This accessory is most useful underground, for events and for AFK farming as it eliminates enemies that you can't reach that are behind blocks. Also, I won't include certain accessories that don't deserve their own entries because their effects can be described much simpler in the entries of similar accessories, any accessories that work from the inventory and don't need to be equipped to work, or the Voodoo Dolls because they aren't used as accessories. Defense Boosts Armor Penetration Increases maximum inspiration by 2. It acts like a permanent Gills Potion and Flipper Potion at the same time, which is great for traversing water. The PDA is an endgame item that combines the functionality of several informational accessories. It allows you to run very fast (compared to your max speed when you start) easily and allows you to fly in any direction for a good amount of time for Pre-Hardmode, even if it isn't very fast compared to a pair of wings. This pre-Hardmode accessory is made by combining the Frostspark Boots and Lava Waders at the Tinkerer's Workshop. Modifiers are also known as prefixes or reforges. Knockback immunity is crucial for avoiding danger, mainly enemies and lava, and can make the difference between messing up a boss fight and succeeding. 10. But Mythical is the best all-around modifier if you can get it. (unpleasant is ok but don't go for it) Rare: itchy Epic: Godly Legendary: Godly Once you have about 85% Crit Chance start reforging any NEW common, uncommon, epic, and legendary accessories to itchy (basically just don't sacrifice any chance for extra damage) It's useful for gathering rope very easily before you go underground, but once you go underground pots and chests will give you enough standard rope for your needs that this accessory becomes basically useless quickly. As stated in another answer, the best DPS modifiers are menacing and . Also, if you progress in the recommended way, you're probably going to end up with one of these. However in Expert Mode and Master Mode, you'll take more damage, so defense won't help much. I'd suggest some changes (I've been slowly working on this comment as you updated your list, I was going to save it until you were done, but other people already started commenting.). With the Paladin's Shield and another player, the damage goes down to 171. However Obsidian Skin Potions are much better for mining Hellstone because Hellstone tends to be around lava, and the Obsidian Skull doesn't protect you in any way from the lava that comes out of the Hellstone. The Ankh Shield is one of the best endgame accessories for a melee build. Reply. It may not display this or other websites correctly. strike chance by 10%, Increase acceleration and deceleration speed, Ability to walk on water, honey, and lava. The Blacksmith is an NPC encountered fairly shortly before Hardmode, who serves two primary purposes. i believe. And if you do get it, it only lasts for 5-30 seconds. Every time I get it it stays on my charaecter for the rest of the playthrough 48% faster vertical flight speed is absolutly amazing. The main difference is that the double jump is larger, but not as large as the Sandstorm in a Bottle's double jump. However it is good for flying over holes or lakes, or to negate fall damage if activated right before hitting the ground, but for that the Cloud in a Bottle or Rocket Boots or something like that can be used instead. It's also useful in Hardmode, especially since it stacks with the Black Belt/Master Ninja Gear and can activate while Holy Protection is active. Crafting The Daybreak is an endgame thrown melee weapon that is crafted by Solar Fragments, which are dropped by the Solar Pillar. In terms of what the game considers best, based on the effect of the modifier on the item's price, there's a 5-way tie: There also exists a +20 Maximum Mana modifier, Arcane, that is considered by the game to be lower value, but it is the best (and only) Maximum Mana modifier. their armor doesn't offer much defense, so accessories would help a lot in that regard. The other effects are either completely useless or not useful for most things. It's recommended that you craft the Fart in a Jar (Cloud in a Bottle and Whoopie Cushion) for extra jump height. The Clicker Class mod adds 6 new weapon modifiers and 1 new accessory modifier. Both effects are very useful for regaining lost life, for example when you're exploring a dangerous biome or get hit during a boss fight. The Yoyo build is one of the most fun ways to play Terraria, and the Yoyo Bag is the crowning item to an all-powerful Yoyo build. And it can easily fit into your build in the form of an Obsidian Shield. For other classes though, it's more of something that allows you to knock away enemies you didn't notice underground. Sharktooth necklace should be higher, it is basicly the prehardmode avenger emblem, but unlike the avenger emblem it has no competition. Accessories must be placed in a character's equip accessory slots to work, with the exception of some informational accessories which work simply by being in a character's inventory. The Magic Quiver boosts are great, as I mentioned above, and the Putrid Scent is very useful in multiplayer, though it is still somewhat useful in singleplayer. Like the Cross Necklace, it only really helps warriors, who are usually close enough for the stars to hit enemies, and their high defense allows them to not suffer as much from the damage taken. They do not have an exclusive group of Modifiers of their own, instead taking the Modifiers of Magic Weapons (For Minions/Sentries) and Melee Weapons (For Whips). And it fits into your build well, because of the Spectre Boots. Shiny! Also, unlike the Lava Charm, if your world doesn't have one, you can't obtain it from fishing. It's not very useful compared to accessories that allow you to avoid lava damage, like the Lava Charm, or accessories that allow you to fly over lava, however when the fact that it's part of the Lava Waders is a little bit useful, because if helps you escape lava before you die if your meter runs out. Also, this accessory increases mid-air agility, allowing the wearer to change directions easily when flying. Also your fishing power probably isn't very high at this point, and crates don't always contain what you want, so you have to fish more. The critical strike chance boost after dodging is useful too, though it's not as useful as the dodge chance or the Worm Scarf's 17% damage reduction. The following three modifiers only apply to the Corporate Epiphany. When you are caving in the depths or exploring at night, you may need a bit of light; that's where Magiluminescene comes in. However that puts you at a serious disadvantage, because every other stat will be extremely low. Well Fed/Plenty Satisfied/Exquisitely Stuffed. Also unless you're really bad at timing Mana Potions this is the only mana-related accessory you need as a mage. However, you don't need this if you don't get hit, which is why you should invest into mobility. But Menacing is probably better because you also increase the damage of your minions as well, and keeping enemies in range of your whip can be dangerous. It's very good for moving around in liquids, but large bodies of water aren't very common, so there isn't really a chance for this accessory to be useful. You'll need String (of any color), a Yoyo Glove, and a Counterweight (of any color) and combine them all at a Tinkerer's Workshop. Cursed is one of the most annoying debuffs the Ankh Shield gives immunity to, because it makes you unable to attack, which is very bad in the Dungeon, which is already a hard environment to survive in and where Cursed Skulls are common. This endgame Hardmode item is one of the best accessories in the game and fits into pretty much any Terraria build. It's only really useful for warriors, who get hit more than the other classes, but it's still good. You're only guaranteed 1 horseshoe before you end up having to go fishing for another one. In singleplayer, it is doesnt have as much of an effect. I am buried deep in Roblox codes. The almighty Magic Mirror is hands-down one of the most useful items in the game, whether you're just starting afresh or about to take down the Moon Lord. While equipped, your brass damage has a 15% chance to tune the hit target. An almost mandatory accessory for being an effective summoner. Even if it is probably an upgrade from your previous aerial mobility accessories, there are better wings available at this point, like Fairy or Frozen Wings. It's not too bad, but it's barely better than the Cloud in a Bottle, which is much easier to get. If you do get the debuff, it is very annoying, even if it lasts no more than 28 seconds (from Dreamer Ghouls) or 10 seconds (from everything else). Bard Accessories. The best Mage build accessories in Terraria during pre-Hardmode include Celestial Cuffs, Mana Flower, Magnet Flower, Magic Cuffs, Band of Starpower, and Mana Regeneration Band. Combined with a decent set of melee accessories and you've got all the kit you need to tackle Hardmode Terraria. Somewhat dangerous to get, but can help mages a bit with sustaining their mana and dealing more overall damage. It will prevent your fishing line from breaking,allows you to fish in lava, and increases overall fishing power by ten percent. It has a 66% chance to not consume ammo and its fire rate is unmatched by . It increases vertical placement range by 4 compared to 1. Like the Magic Cuffs, it provides a somewhat useful way of dealing lots of damage in tough situations in which it's impossible to not take a hit, but exchanges instant mana (which is a lot more useful) with a bit extra damage to enemies around you. It's an ingredient for one of the best combat accessories, the Destroyer Emblem, because to max out DPS you need to have a balance of damage and critical hit chance and not focus on only one of those. Although warriors don't benefit as much from this as other classes do, they can also use the Sharpening Station which stacks with this accessory. These wings aren't very hard to get, except for the Fin Wings, which is as tedious to get as any other specific item from the Angler. It isn't very good for the same reasons as the Honey Balloon. Unfortunately, it also doesn't have much extra range when compared to the Celestial Magnet or the Heartreach potion. Also it's not an Ankh Shield component, so overall it is definitely not worth it. Accessories (aka equipable items) are equipable items that can provide stat boosts and/or special abilities such as limited flight. The player can boost their damage reduction with certain accessories, although it scales diminishingly as more damage reduction is gained. When she's not writing or playing video games, you can catch her doing yoga, reading, and painting. The best modifiers are: Godly, for melee weapons that cannot have their speed modified, or for melee weapons that cannot have their size modified. The effect isn't very necessary, but it is useful nonetheless. Terraria - Best Reforges for all Weapons & Accessories! Knockback immunity is almost essential for Hardmode, and is still somewhat useful for the portion of Pre-Hardmode you'd use this for. This Hardmode item is only available after collecting and crafting all the other component parts and combining them at a Tinkerer's Workshop. I'd say that these wings are better than the Fishron Wings because the very high vertical speed is much better than an extra half second of flight (without the Soaring Insignia) and slightly faster movement in water. It may not seem rare if you've never tried to get it, but it is very hard to find, trust me. The Terraspark Boots would be an easy S tier, and they can be obtained pre-boss (though not easily). That's unless, of course, you're using summoner gear, in which case you want to go with all Menacing since minions can't critically hit. But in multiplayer, it can be useful for making enemies target the tankier players instead of those with less defense and damage reduction. Also, the good thing about this accessory is that it can be placed in a vanity slot when not building and easily equipped when building. Even if you do, it's not a very bad debuff anyway. For example, the Moon Lord's Phantasmal Deathray does 450 damage in Master Mode. Also, these wings look, The stats are pretty much identical to the Festive Wings, Spooky Wings, Tattered Fairy Wings and Steampunk Wings, which are all pretty good. RELATED: Terraria: The Best Pets (And How To Get Them). The only time you'll probably get inflicted by Darkness in when you get hit by a Black Slime, but in Hardmode you can easily kill one of those before you get hit. However if you don't have a Shiny Red Balloon or a Cobalt Shield this is an alright accessory to make because Obsidian is renewable and they'll probably be enough Lucky Horseshoes in your world. They provide excellent mobility, and when paired with Rocket Boots and a Frog Leg, they get even better. Like the Destroyer Emblem, this accessory provides the right balance of increased damage and increased critical strike chance for high damage output. The last two full items needed are the Obsidian Shield and the Ankh Charm. However, it doesn't provide fall damage immunity like a Horseshoe Balloon or a pair of wings, and the Sandstorm in a Bottle, one of the base ingredients, is not guaranteed in your world, and obtaining all the ingredients can be time consuming because it need 3 different double jump bottle from different places and 3 Shiny Red Balloons.