starsector nexerelin colonization

Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). or say "don't steal my organs! So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Beginning a Starsector Colony can be a huge endeavor. Dude, why isn't Exi in here? Save game crash / corruption! Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). I don't even bother to take planets and stations over anymore it's so bad. 10.0.17763 Build 17763. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Any way to disable this or make the cooldown longer then playtime? So don't be an ass and the bigger factions will leave you well enough alone for the most part. The current one is the support one, making it nigh impossible to fight properly. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Pirates will also raid you, and frequently when at -100. Also destroying war fleets with my tiny group of ships felt great. Features 4X game features in Starsector I'll Inspect your organs. Or joining a war fleet I sent waiting in orbit around a planet. Some assets in this file belong to other authors. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cookie Notice I do mining/exploration missions early on for creds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Greeting everyone, wanted to share a great world seed. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Copyright 2023 Robin Scott. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Hope this guide is useful and takes out all the guesswork for newbies. You should have already obtained blueprints for your colony stations & fleet through exploring. Create an account to follow your favorite communities and start taking part in conversations. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mainly new items and overall nerf to the planets. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. You're running from the .bat file instead of Starsector.exe. Diplomatic victory: You are friendly or better with every faction. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Create an account to follow your favorite communities and start taking part in conversations. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. starsector nexerelin colonizationmostar bridge jump injuries. Tried posting this on Pastebin but the log was just too long. Is it insanely so? Log in to view your list of favourite games. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Can you be a Commissioned officer for a faction and still colonize? http://fractalsoftworks.com/forum/index.php?topic=9175. Visit the Mod Troubleshooting Guide! Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Nex adds alot of stuff that frankly should be apart of the base game. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Any way to disable this or make the cooldown longer then playtime? Currently the only use of survey data is to be sold at markets for credits. Please Note : Seeds are effected by some mods! I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. The people that hate you will come for you. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Install hundreds of mods with the click of a button. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Microsoft Windows 10 LTSC. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Wish pirates had better stuff, that you might want to use even? Cookie Notice They were around in 54 and especially in 62! Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Starsector Nexerelin Colonization. Basically follow the above guide. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Have you redownloaded the mod to be sure it wasn't messed up? If these are vanilla game seeds, great. I appreciate this. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. 2 million if you babysit your colony and do minimal bounties. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. A lot of things have changed, that effect colonies in starsector 0.95a. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Before the 0.95a update there was an option to disable this at the start, now it's missing. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Overhauls. I came back to the game this week after a long absence. Starsector 0.95.1a is out! No mods for this one. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Nexerelin. Hey, this great, looking forward to seeing it get done. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. It used to be called Starfarer. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector (Read 121931 times), Array-index crash! Author: Histidine. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. PantlessTemplar 2 yr. ago. Create an account to follow your favorite communities and start taking part in conversations. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Starsector 0.95.1a is out! Will I be able to do the same with Nexerelin? A memory leak in a mod is causing Starsector to crash. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Should have stable points for stability bonus. Absolutely not. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. But at least it should work as soon as I release something. I think specifically in the nexerelin thread, there is discussion about it. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Survey data can be sold even if the player has already colonized the relevant planet. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). And it is time to make a colony guide. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Last Update: 12 Feb 2023. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. and our If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Also Remnant farming for. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Yes. Is it possible to add a config for those costs? If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Press question mark to learn the rest of the keyboard shortcuts. Before the 0.95a update there was an option to disable this at the start, now it's missing. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. No. Time to stomp some stations with the Rebirth-class. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Is the mod turn on in the launcher? I think ambassadors are from another mod, Nexerelin only gives you Agents. We praise everyday that mod author plays the same game as we do. It's not the same map. The powerful open-source mod manager from Nexus Mods. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. (OutOfMemoryError), Turret cover crash! 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Really? . Tested the seed on RC15. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Story victory: Complete the Galatia Academy quest. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Best thing about Nex, it adds alot of content to the game. Nexerelin is a mod for the game Starsector. Intermittent glitchy / artifacted graphics in combat! If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. I dont remember specifically since its been a while, but I found it on the forums. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I might suggest utilizing Version Checker here. It's so boring not having a conquer-the-Sector mod atm. MN-1525049403752618632 (originally started this run on RC12). 99% of the time, this happens because Starsector ran out of memory. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. This is an extremely modded run with all kinds of goodies from additional. I have no clue what some things do and would apprecitae any tips. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Privacy Policy. So is Nexerelin worth it? Starting templar ship really needs to be the _sal variant. For more information, please see our If you make use of agents to increase your relations before starting your colonies, it's by far easier. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. In Vanilla I try and go for my own colony as early as possible. Bug when i launched the campaign, after distributing my skill points at the character creation. Immersion breaking as hell. For more information, please see our Nexerelin adds a layer of complexity and challenge that the game does need. Choose your faction (or establish your own) and dominate the Sector! In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. For more information, please see our Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. It used to be called Starfarer. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Privacy Policy. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. We cover, exploration, ship design, combat, colony management, late game ships and combat. Will you be raided periodically? Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. The people that hate you will come for you. MagicLab discord: https://discord.gg/EVQZaD3naU. I found a bug concerning nexerlin and this mod. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. hi um GraphicLib is not downloding as a .zip help pleas! You can easily obtain new cores from farming Remnant in late game. Is it harder? My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. No. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Its a chaotic universe and you cant be everywhere at once. You can take down their bases to halt the attacks, though. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. As title says. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. What were they thinking? .95.1a-RC6. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Press question mark to learn the rest of the keyboard shortcuts. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Is it possible to add volatiles mining stations around gas giants? Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Starsector 0.95.1a is out! Choose your faction (or establish your own) and dominate the Sector! Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Does the owner faction react? csv is missing systemsCheck starsector log for more info , Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. This gives them back a foothold in the game. It comes in five classes of increasing value, depending on what the survey finds. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Here's the error: That sounds really nice, how does it work around worlds you don't own? It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. It also adds a bunch of weapons and hulls that I couldn't play the game without. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. I see no actual settings in game and I haven't found anything to show how to do this otherwise. The more markets you give them, the stronger they come back. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features.