3. Copyright 2023 Robin Scott. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Check the last texture entry but one. In the right pane, find and select the NPC (s) with broken faces. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). Where does CreationKit export facegen data? : r/skyrimmods 2. Create an account to follow your favorite communities and start taking part in conversations. (Select multiple NPCs by holding down Shift or Ctrl .) Multiple mods that do the same thing will cause issues. New comments cannot be posted and votes cannot be cast. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. I sure can't tell. This tool doesn't do anything by itself. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit Use caution. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? 4. Nnnnnope. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. She is Breton, and BretonRace has no alterations of any kind to it's face data. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. Install hundreds of mods with the click of a button. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit - The black head seems to happen no matter what. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. now can check records which is not in master file, by selecting them then choose '2. Thank Bethesda for the shiesty BS, Soft. So if anyone can help me with my problem of finding out who's FaceGen files belong to who, I would be very thankful. This only happens for vanilla NPCs. This may be an issue having to do with quads verses triangles, but I'm not sure yet. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. Problems appear when you use more than one mod that modifies the same NPC face. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. And that's what happens most of the time when people encounter black faces in their game. Uses xEdit script. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ Black face bug dont effect the way the game works. This mod is needed to extract all unique heads to allow you customize their textures. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . Let me know if you run into any problems. It SHOULD read sth. Forget about the ones under the Mod.esp folder! In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. Cheers. Install hundreds of mods with the click of a button. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. facegen - Reddit post and comment search - SocialGrep First, pick one mod that alters NPC faces and use just that one. The mods in question are found here and here. Reinstall the conflicting mods. Edited by Belegost, 19 November 2020 - 03:58 pm. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs No glitches or bugs at all. Copyright 2023 Robin Scott. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. Any ideas on how I could fix it? If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). This worked fine, but I have 1 problem. Any ideas why? I was talking only about naming and location of files. This is really useful for spawning multiple NPCs to test. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. Updates your NPC faces to match body in a quick and efficient way. These "missing facegen data" issues are rather rare and very special cases. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Launch TES5Edit/SSEdit. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. ! So to get the corresponding facegen files, you need to change the first two numbers to 0. Select which races you want to patch. Could it somehow be related to her being a vampire? EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . Which is a pita. Another trick for spawning multiple NPCs without having to do a bunch of typing, is create a text file in your Skyrim game's data folder with each line corresponding to an NPC in the format "player.placeatme ". In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. Maybe that was already common knowledge, but I didn't know it. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. What file exactly did you use to regenerate the facegen data? Her face is not discolored in my game, but if she is in yours, use this. Most likely a missing (or unreadable) tint mask. All rights reserved. For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). If you're talking about the beta skyrim se patch, I have just had problems with that blacking out the entire ck render window. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. I also can't see anything obviously wrong regarding poor Padma. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Find the entries for the head mesh itself. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. Skyrim: Creation Kit Tutorial - Export FaceGen Data Zylice Liddell 1.93K subscribers Subscribe 331 Share 32K views 7 years ago In my first ever Creation Kit tutorial, I will show you how to. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Load your current load order. I think nothing has changed regarding facegen. Black faces. Tried regenerating faces. Apparently, I'm not doing it E.g. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Press question mark to learn the rest of the keyboard shortcuts. The powerful open-source mod manager from Nexus Mods. Export NPC Face Textures - GECK Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. High Poly Head should also take effect if you distribute it with the xEdit script. Several functions may not work. I think that this is what is happening: * Mod A adds a new face for Lydia under the Skyrim.esm folder and the ModA.esp folder, * Mod B adds a new face for Lydia under the Skyrim.esm folder and the ModB.esp folder, * The game loads the face for Lydia under ModA.esp folder + the face for Lydia under the Skyrim.esm folder added by Mod B + the face for Lydia under the ModB.esp folder. She still has the black face bug in my game. But in SSE things are not so easy. And does "fluffy Khajiits" change all Khajiits to something else? I didnt stop to think that it includes load order like literally everything else does, I guess I should have. Edited by Belegost, 13 November 2020 - 11:24 am. I've run into this problem too. Has something to do with it changing the shaders file. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets.
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