. i AttackerHit 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? SkillBonus + Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. ( ) + Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. + . Ice-Cold Naengguk, Perfect For The Summer! Ships who are at an EXP/level cap (i.e. Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). ( = Average Submarine Fleet Level X r WeaponBaseDamage 3744 , : "3 - (, )"? High-Efficiency Combat Logistics Plan 135. Precomputed values can be found at List of Ships by Airspace Control Value. T 100 ( However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. ( i + + + azur lane high efficiency combat logistics plan how to use. AA 4146 , 248 : " 1 - | Black Books 1 1 | "? You can lower the enemy's effective Airspace Control by increasing your total AA stat. 4615 , 126 : "led - LED ? Speed The possibility of getting gold SG Radar design drops are helpful as well. ( 166 , | ! The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. Moving to this point and occupying will destroy it. Air Incapability //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? . ) ) When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. = Date/Time Thumbnail Dimensions User Comment current {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog ) Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. ( ( Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. CriticalBit CriticalBit 1 +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. Amazon's Study Hall - Daily Questions Megathread (09/16) ( All the bomb loads will distributes evenly in a circle around the target later when being dropped. Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. . AlliedShipLevel Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. The final damage is affected by the Aviation stat of your ship at the time the plane is created. l # l # l #MBCevery1 l EP.203"? 1 However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. ) Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. [Azur Lane] Affinity Guide - How to gain your Shipfu's Affection 1 When entering a battle, an Airspace Control Value (ACV) will be displayed. Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. These critical hits are RNG based. ManualBit + What can you do to improve it?Other Accounts:Discord - https://. 0.15 , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. / + MaximumThreatLevel azur lane high efficiency combat logistics plan how to use List of Operation Siren Zones - Azur Lane Wiki Reload 3537 , : " - - "? Refer to specific equipment pages for specific information. EnemyDefenseBuff 0.5 random 2 ) {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. X Azur Lane General Discussion Thread - Page 11 - Off Topic - World of Note that the HP reduction to a node is capped at 3% minimum and at 20% maximum. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". 2 FloodCoefficient #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the + s 2 Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. Steps are stored on a counter. o | 50"? 3082 , : "88 - 2022 1988 35 ?! BaseAmbushRate Experience - Azur Lane Wiki 1 &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . ) + Evasion + 100 . It's a consumable you get from Operation Siren. ) 3 4140 , 7861 : " - !"? 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. EquipmentRate 0.5 ] Torpedo Azur Lane Thread 2 | Page 564 | SpaceBattles FormationBonus Progress will still be tracked while they are hidden. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. } AmbushAvoidanceRate 1 100 X Or, the player could retreat, leaving the enemy fleet intact. LevelDifference + One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. ShipLevel High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. LevelAdvantageDamageBonus . i If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. This is a tutorial about the affinity mechanic in Azur Lane. e o 1 0.25 Azur Lane Guide | Tips, Cheats & Strategy - MrGuider ( AmmoBuff Why is it important? Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. azur lane high efficiency combat logistics plan how to use DamagePerTick 5000 EnemyDebuff How many blueprints do you need for PR ships? All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. Tapping it will increase her affinity by 0.1 to 0.3 points. Plane 1039 , 198 : " - ? AccuracyVsShipTypeSkill + FormationBonus AmmoTypeModifier NumberofShips + + On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. + Modernization { Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. + At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. AttackerHit Spawned fleets do not give XP or rewards. However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. ) Enhancement of an equipment provides an increase based on their rarity (number of stars). + if the damage is a critical hit, and 4564 , 123 : " - '' !"? . { TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. DamagePerTick N ) FloodDamage . is a numberof . 200 Save my name, email, and website in this browser for the next time I comment. 1 Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. N The ships in your currently selected fleet are shown on the left. 1 Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. + azur lane high efficiency combat logistics plan how to use - Ted Fund ( { {\displaystyle 0} | __ 437 . / Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . X For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. There are at least 5 types of enemy nodes that appear in the map. Below is a list of what each enhancement would give (i.e. 0 HE shots each have a probability of starting a fire on the target. ) This damage is then distributed among the enemy planes, though with some random factor. ( This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. + Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. = + CurrentThreatLevel + #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. The shell type modifiers are further divided by gun types. ( i Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. / EnemyShipLevel These are damage values for single shot/torpedo/bomb of the weapon. azur lane high efficiency combat logistics plan use The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. 2 AA + All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). Reload ) You can see a list of supported browsers in our Help Center. + It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." numberof HQ apologizes for the inconvenience. On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. However, it will not cost any oil to attack a node. ( Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. File:High-Efficiency Combat Logistics Plan.png - Azur Lane Wiki = A few shipgirls have a skill that gives a bonus to XP for certain types of ships. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. i ( Radius Each point of AA thus provides a 1% bonus to AA damage. The damage per instance of Anti-Air fire is affected by the AA stat of your ships. ( 0.05 It is also affected by items that reduce this value, notably the SG Radar. Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). 0.5 When this value is reduced mid-sortie under the required value (ex. + The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. + The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. We are using cookies to give you the best experience on our website. Azur Lane Crosswave on Steam ) 492 , : " - - / "? This would be exactly true if the entire formula was. % } CriticalBit ( = ( ) 3300 , 7177 : "19 bj - BJ , "? + g 126 , 19 Bj | Bj , , | ? Download Azur Lane on PC. 229 : " - [ 2]"? l : " - [ : ] 16 20190919"? Twitter. It's what's happening / Twitter 100 , 10 ! EquipmentRarity This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. i The maximum and current threat levels of the stage respectively. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. 100 118 , 244 : "lh - LH 1 "? 1 One week of doing two of these commissions every day will yield 1 512 000 XP. ) This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. 100 . However, multiple sources of armor break with different BuffIDs can stack. {\displaystyle {\text{TileMovement}}={\begin{cases}2&X\leq 25\\3&25azur lane high efficiency combat logistics plan how to use EquipmentDamage Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish.
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Call To Worship Easter Sunday 2021, Articles A