Causes floating crumple on ground hit, delaying a follow-up will force stand. The opposite of hoping your main will be buffed, ________ thinking. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Character Strategy pages generally have at least some basic counter-strategy. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Be careful when throwing out this move in neutral, as its range is quite poor. Empty hopping is safe and good for baiting out whiffs. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Goldlewis player: PROMOTE May and Millia! To challenge these normals, Ky pretty much has to commit to. Knocks opponent away and causes slight ground bounce on air hit. Combos into 5H as far as near max range or 2H at close range. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Zato-1 - 4.7. 24. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Be ready to fuzzy a lot when she's on you. Despite what the animation implies, it can hit certain crouching opponents. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Sol releases a pillar of flame that slowly crawls along the ground. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Best Match. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. The advancing plus on block mid. It loses to throws, so try to only use it if the opponent isn't at point blank range. Best Match. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. 6P the dolphin so you can use rekkas to get your hard knockdown. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so She's plus for days, but you can find an opening if you're patient. Sol steps forward and swings his sword. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Will lose to any attack before the super freeze but will not waste any Tension in doing so. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Sol grips the opponent with his fist, detonating it with flames. Tools like these provide him with a strong neutral presence. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. You should be gaining ground when you block it, not getting pushed back. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Vote for tiers. Vote for May's tiers . Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. The character whose not only not bad but good, it's Sol Badguy! Someone you don't want to run into. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. The proportion of damage dealt when hitting Off The Ground (OTG). The proportion of damage dealt on normal block. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. 23. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. GIJ&IK - Desktop. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Ramlethal's Guilty Gear Strive tier match ups. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. His damage is good but not great. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. He wears a white coat with purple lining decorated with silver studs and . sweep that can slip under many attacks. Throws list the amount of Frame Advantage upon successfully throwing the opponent. I spent one month straight learning I-No. Baiken. Thus, it is a very committal attack that should only be used in situations where you know it will hit. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Every other poke is 40+. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . I "modernized" the Blinkitys version to be more accessible. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Axl will likely attempt to reset to neutral over extending pressure sequences. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. How much Wall Damage is applied when the move connects on hit. An attack during the opponent's pressure, intended to interrupt it. It always felt like he had the tools for every match up except nago. Don't take this seriously. Sol stabs downward with his sword. Includes first active frame. Axl. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Usually something like to a. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Be ready to jump! Offense. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Slow but high reward anti-air that mainly sees use as combo filler. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Sometimes you can CH the delay as she's right in front of you or you may both may trade. A special type of blocking done by inputting a block immediately before blocking an attack. Launches opponent and switches sides on hit, hard knockdown upon landing. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. No Axl allowed everyone hates that mofo. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. I have no plans to increase the sample size or make new ones for future patches. Weird that I'd have them exactly reversed. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Toggle menu. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. I don't understand what makes that matchup positive for Anji. For Example: 2369 for a j.236 input. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Most things Leo does round start loses to Ram's. Guess like your life depends on it. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Above her head floats a cracked yellow halo. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Best Match. This opening is designed such that the attacker can easily counter the defender's attack with his own. 8.5K 30.5K 2.7K . Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. What are the worst matchups in Strive at the moment? Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. I want to pre-face this by saying that tier-lists don't matter. Millia's mobility lets her keep Ramlethal honest in neutral. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Wall bounces airborne opponents in the corner. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. She's really annoying but you can pretty much do things as usual. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Upward swipe that hits overhead pretty quickly. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Worst Match. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. 21 sec 18-May-2022 This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Sol Badguy vs. Ramlethal - 18. Due to it being a projectile, you can't do anything about it. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. 12k matches is a lot, and 100 matches PER MU is not bad. On air hit, it floats the opponent for a reliable juggle. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Ideal combo ender and potential extender. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. He is described as a noble vampire samurai who wields a bloodsucking blade. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. The lower the tier, the weaker the character. Faster than average start-up at 4 frames. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. For Example: 2369 for a j.236 input. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Basic air jab that's fairly safe on whiff. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Can be Roman Canceled on hit for decent damage and better okizeme. Test 6P is juiced so if Ram gets 6P happy just slap them. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Sol rushes forward low to the ground and delivers an uppercut. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. You don't like characters with highly interactive pressure. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Press J to jump to the feed. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Testament - 4.9. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Hits twice. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. More than other characters at least. All it takes is one bad neutral exchange and that can decide the entire match. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. His best poke is 5P/2P at 31/34 frames. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Score - Sum of match-up values for this character. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. I mean there's that but he also has some pretty polarising matchups too? 13th overall. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. No reliable utility as an anti-air due to its incredibly slow start-up. Both characters struggle to stop the other when they get going. Pay close attention to how much Axl is committing to that button and counterattack. Hits twice. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Luckily for you, Ram has an annoying combo and great ways to get in. This page was last edited on 27 February 2023, at 20:20. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Can be varied in usage. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Hes the best overall balanced character in this game vs the rest of the cast. Search. Sol's slower but more powerful strike invincible reversal. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. The meaning of the symbols of / and /bet seen in a dream. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead.
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