"Einbroch","2","20","50",""+.m_level,"0". @w+"]"))) != 0) // Checks if the party is not saved yet, deletearray getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+.@w+"]")+"[0]"),getarraysize(getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+. "; query_sql "UPDATE `donate` SET `amount` = `amount` - "+@deduct$+" WHERE `account_id` = "+@aid; query_sql "SELECT `amount` FROM `donate` WHERE `account_id` = "+@aid, @afterdeduct$; logmes "Deducted "+@deduct$+" from "+@donator$; mes @donator$+" has donated a total of $"+@afterdeduct$; mes "You have specified to remove "+@donator$+" from the donation database. // > [3] = Refine > 1= Yes/0= No (Refine Amount is Random), // > [6] = Cards > 1= Yes/0= No (Card Amount is Random), // > [11] = Random Enchantments > 1= Yes/0= No, // > [12] = Random Options > 1= Yes/0= No (Random), // Note: 1 Equip = 15 Values! @m,0; . @p,0; . @e+14]); setarray . @l],2)) {. @BR_ID)+3)+"]"),7,0xFF0000; // Right Top Corner, viewpoint 1,.@m2,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. set .@type,atoi(getvariableofnpc(.arena$[. // Uncomment the line and edit it in case you want to use different values. | 13.16 KB, JSON | @e+11]) // If not, set max amount, if(.equip[. "; for ( set . //= 2.0 - Many changes, especially ones I had always wanted, //= to add to this script. //= - with $rate. @BR_ID)+1)+"]"))/2); // Border#2+4, // Adding the Viewpoints to the mini-map to each Player on the map, for( set . @l+"]") == getcharid(1)). @o,1; . -- Modified by me am nub so that it prints in dev console whether aim is on or off. Island Royale | ESP, SILENT AIM + MORE | OP AF. @rand2)+", "+getarraysize(. @cards))]; // * Enchant Slot 1 (Card Slot 4) - Status Enchants (STR/AGI/VIT/INT/DEX/LUK - 1~10), // > STR: 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709. setarray . 25 min ago @enchant3[0], 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709, // > AGI: 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739. @e+7)+"]")) // Random. SHARE. @id)) < (.@rpl*. @i]; setarray .@opt_ct[.@c],.@opt_ct[. @BR_ID)+1)+"]"),5,0xFF0000; // Right Bottom Corner, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),. @i] == getequipid(EQI_COSTUME_HEAD_MID) || @inventorylist_id[. @l]; setarray BR_EQ_BOUND[.@s],@inventorylist_bound[. mes "I will now store every equipment except your Costume Headgears for you, if you didn't do that already! @id))+"]"),getcharid(0); announce "[Battle Royale - "+.arena$[. @OptParam); for ( set . "; mes "How many "+getitemname(@name[@m])+"s would you like to claim? //= 3.4 - Added MySQL version check. Fair use is a use permitted by copyright statute that might otherwise be infringing. bindatcmd "brstart",strnpcinfo(0)+"::OnAtCommand",.Arena_Access; // ===== Battle Royale Shop (only Costumes) =======, // - Item ID for cost is set in header of NPC "BR_Shop", // Add every item from the .br_shop array, for ( set . 7 min ago doevent "#BR"+( (. @rand1[0],RDMOPT_VAR_MAXHPAMOUNT,RDMOPT_VAR_MAXSPAMOUNT,RDMOPT_VAR_STRAMOUNT,RDMOPT_VAR_AGIAMOUNT,RDMOPT_VAR_VITAMOUNT,RDMOPT_VAR_INTAMOUNT,RDMOPT_VAR_DEXAMOUNT,RDMOPT_VAR_LUKAMOUNT,RDMOPT_VAR_MAXHPPERCENT,RDMOPT_VAR_MAXSPPERCENT,RDMOPT_VAR_HPACCELERATION,RDMOPT_VAR_SPACCELERATION,RDMOPT_VAR_ITEMDEFPOWER,RDMOPT_VAR_MDEFPOWER,RDMOPT_VAR_AVOIDSUCCESSVALUE,RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE; setarray . close. ",bc_all; if(!.Arena_Status[atoi(strnpcinfo(2))] || ! @OptVal); deletearray .@OptParam[0],getarraysize(. @o))); setarray .@OptID[getarraysize(.@OptID)],getd(".@rand"+.@o+"["+. So Index*3, setarray .heal[0], 547,10,50, // Condensed White Potion, // Define the max healing/buff items available, // Max Heal Items per Loot Box (Default: 2), // > Novice = 0, Swordman = 1, Magician = 2, Archer = 3, Acolyte = 4, Merchant = 5, Thief = 6, Gunslinger = 24, Ninja = 25. //===== Comments ============================================, //= This script uses SQL tables to store variables for the. 25 min ago @BR_ID)*1000); // Timer until the next Zone will be revealed, set .@m1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]")+(distance(getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @o)); deletearray getd("BR_EQ_OPT_PAR"+.@o+"[0]"),getarraysize(getd("BR_EQ_OPT_PAR"+. @BR_ID)+1)+"]"),4,0xFF0000; // Middle Bottom, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @rmin4)+", "+getarraysize(. @c*6-6] + ( (. @BR_ID)+"-"+@BR_Downed_Spot+"::OnClear"; if(getarraysize(getd(".BR_PTY_Total_"+. @e]; set .@o,. You have placed rank "+. @atcmd_parameters$[0],"3") == 1 || compare(. 4803,4804,4805,4875,4876,4877,4878,4879,4880, // > Darklord Essence Force: 4908,4909,4910, // > Darklord Essence Intelligence: 4911,4912,4913, // > Darklord Essence Speed: 4914,4915,4916, // > Darklord Essence Vitality: 4917,4918,4919, // > Darklord Essence Concentration: 4920,4921,4922, // > Darklord Essence Luck: 4923,4924,4925. @cards[0],4043,4094,4575,4425,4518,4390; if(getd(".weap_"+.@bclass+"["+(. @p + 1), // Get the index of the party member which died, if(getd(".BR_PTY_"+getcharid(1)+"["+. It has functions aimbot, silent aim, esp, and many more. movenpc "Chest#BR"+.@BR_ID+"_"+.@s,.@x,. "; mes "Please enter the amount donated by "+@donator$; if(@version) query_sql "SELECT CAST('"+escape_sql(@donating$)+"' AS DECIMAL)", @donating$; query_sql "SELECT '"+escape_sql(@donating$)+"' > 0", @valid; mes "You have specified that "+@donator$+" has donated $"+@donating$+". "; if(getvariableofnpc(.BR_StartArmor,"BR_Init") == 1). @c < .arena_size)? @e+6)+"]")) {, // Andre, Archer Skeleton, Armed Guard Soheon, Atroce, Banaspaty, Breeze. 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739, // > DEX: 4720,4721,4722,4723,4724,4725,4726,4727,4728,4729. setarray getd(".zone_"+.@BR_ID+"[0]"),getd(".@zone_c_x_"+. Free Roblox Script Project-XL Supreme Gui GodMode! @rand3)+", "+getarraysize(. You have "+$@BR_RegTimer+" Minute"+(($@BR_RegTimer > 1)? @d+"]") == 0). @atcmd_command$+":"; dispbottom "Note: You can use the ID or the Name! @id)); set .@c,. By continuing to use Pastebin, you agree to our use of cookies as described in the. @e+5)+"]")); if(getd(".weap_"+.@bclass+"["+(. @rpar1); deletearray .@rand2,getarraysize(. @i]; if(@inventorylist_option_id5[. close. ",bc_blue|bc_self; // Will be called when getting warped to the battlefield, so it won't overwrite the saved equipment from BR_Inv, for ( set . @s <= . @atcmd_parameters$[0],"15") == 1 || compare(. "s":""; mes " > Minimum Level: "+atoi(.arena$[. this script for rush point gives you, aimbot, esp and other features which makes the game super easy to play and win footer-imprint-headline footer-terms-of-service footer-data-headline . @l < @inventorylist_count; set .@l,. // Example: 5 Kills, 4th Place, 50 Base Reward: set . mapannounce strnpcinfo(4),.n$+": The Zone will be revealed in "+( (getd(".reveal_time_"+. @p < getarraysize(getd(".BR_PTY_"+getcharid(1))); set .@p,. @BR_ID)/60+" Minute"+( (getd(".zone_time_"+. 2 min ago | 12.54 KB, JSON | set . You signed in with another tab or window. donpcevent "#BRZ"+.@BR_ID+"-"+. @rmin2); deletearray .@rmax2,getarraysize(. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. @place+" in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! @m1,6,0xFF0000; // Right Middle, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @l+"]"); setarray getd("BR_EQ_OPT_VAL"+.@o+"["+.@s+"]"),getd("@inventorylist_option_value"+.@o+"["+. @BR_ID); set .@y2,getd(".zone_"+.@BR_ID+"["+(. warning report-link . setarray getd(".zone_"+.@BR_ID+"["+getarraysize(getd(".zone_"+.@BR_ID))+"]"),((!.@l_x1)?.@x1:getd(".zone_"+.@BR_ID+"["+.@z+"]")),((!.@l_y1)?.@y1:getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]")),((!.@l_x2)?.@x2:getd(".zone_"+.@BR_ID+"["+(.@z+2)+"]")),((!.@l_y2)?.@y2:getd(".zone_"+.@BR_ID+"["+(. @rpar2); deletearray .@rand3,getarraysize(. @BR_ID+"[3]") - getd(".last_zone_size_"+.@BR_ID))). @y; announce "[Battle Royale - "+getd(".arena_"+. Pastebin.com is the number one paste tool since 2002. //= 3.10 - Applied previous fix to other variables and forced, //= dialogue box closure every time database is, //= 3.11 - Explicit reset of another variable. @id*6-6]+"]: The Arena has been opened. @o + 1) {. @BR_ID+"[0]"),101,31,302,257; setarray getd(".area_"+. @d+"]"),1; enablenpc "#BR"+( (. 7 min ago @BR_ID)%60 == 0)?getd(".zone_time_"+. @BR_ID),cell_chkpass) == 0 || checkcell(strnpcinfo(4),getd(".@zone_c_x_"+. | 13.09 KB, JSON | @calc,(getarg(0) + getarg(2))*getarg(1); dispbottom "[Battle Royale]: You have recieved "+. "; query_sql "SELECT `amount`,`claimed` FROM `donate` WHERE `account_id` = "+getcharid(3), @amount$, @claimed$; query_sql "SELECT "+@amount$+" - "+@claimed$, @value$; query_sql "SELECT '"+@value$+"' > 0", @enough; mes "Sorry, you do not have enough to make a claim. announce "[Battle Royale - "+.arena$[. @g < getarraysize(BR_EQ_ID); set .@g,. @e+10)+"]"); if(getd(".weap_"+.@bclass+"["+(. "; query_sql "UPDATE `donate` SET `claimed` = `claimed` + "+@total+" WHERE `account_id` = "+getcharid(3); query_sql "SELECT IFNULL((SELECT SUM(amount) FROM `donate`),0)", @total$; mes "Our fund is at a total of $"+@total$; menu "More info",L_INFO,"Make a claim",L_CHECK,"Statistics",L_STATS; query_sql "SHOW VARIABLES LIKE 'version'", @version, @valule$; query_sql "SELECT '"+@valule$+"' >= '5.0.8'", @version; menu "Add/Remove Donation",L_GM2,"Add/Remove Items",L_ITEM,"(Re)Set Exchange Rate",L_RATE,"Test Script",L_START; menu "Add a donation",L_DONATE,"Remove a donation",L_REMOVE,"View all donations",L_VIEWALL,"Return to main menu",L_GM; menu "Add an item",L_NEWITEM,"Remove an item",L_DELITEM,"View all items",L_ALLITEMS,"Return to main menu",L_GM; query_sql "SELECT `id` FROM `item_db` WHERE `name_english` = '"+escape_sql(@itemname$)+"' || `name_japanese` = '"+escape_sql(@itemname$)+"' UNION SELECT `id` FROM `item_db2` WHERE `name_english` = '"+escape_sql(@itemname$)+"' || `name_japanese` = '"+escape_sql(@itemname$)+"'", @iid; query_sql "SELECT 1 FROM `donate_item_db` WHERE `id` = "+@iid, @check; mes "Please enter the cost of each "+@itemname$+":"; if(@version) query_sql "SELECT CAST('"+escape_sql(@cost$)+"' AS DECIMAL)", @cost$; query_sql "SELECT '"+escape_sql(@cost$)+"' > 0", @valid; mes "You have specified that donators can claim "+@itemname$+"s for $"+@cost$+" each. @p,0; . @bclass))/15)*15-15; if(rand(1,100) >= getd(".weap_"+.@bclass+"["+(.@e+2)+"]")). @c],1; // Quick Check if Random Options are on the current Item, set .@c,. @i]; setarray .@opt_p3[.@c],@inventorylist_option_parameter3[. @p+"]") == getcharid(0)) {, // Check if other party members where also downed, for ( set . @BR_ID+"[3]")); if(checkcell(strnpcinfo(4),.@x,. Any DMCA take down(s) towards our videos will be immediately replied to with anotification forcing you to attend at Norwegian courts in order to keep the strike on our channel.What is Roblox Exploiting?Common ROBLOX Exploits allows you to cheat and unlock special abilities that usually costs real money for free. "; mes "Solo should be obvious. //===== ToDO =================================================, //= Optional: Add a check to define the server type (pre-renewal or renewal), // (Would affect Classes and Random Options), //============================================================, // Note: This below is a to prevent deletion of non-storeable equipments, like WoE Gear so it won't get deleted/dropped accidently, if(getarg(0) == 4) { // Load saved Equipment, for ( set . @OptParam; delitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. See ya next time! @i]+"]: The Arena has been opened. debugmes "rand1 - "+getarraysize(. @c <= .arena_size; set .@c,. //= MySQL - 5.0.8 and up highly recommended but not required. mes "Do you want to join the Battle Royale? @BR_ID)) == 0). @id)); set .@q,. set .@ref,rand(getd(".weap_"+.@bclass+"["+(.@e+4)+"]"),getd(".weap_"+.@bclass+"["+(. @BR_ID)); set .@w,. @e+14)+"]")); // = Put in the ID's for the respective Random Option Slot, they will be randomly selected. @e,1; . setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-4)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @rand4)+", "+getarraysize(. "; if(getpartyleader(getcharid(1),1) != getcharid(3)) {. @g + 1) {. @id) == 1 && . @t+"]")+", Y1["+(. @y; // Increase the respective coordinate for the next loop. @BR_ID)-3)+"]"),cell_landprotector,0; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+3)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @max_l) {. @accid); set .@w,. But respect the order and values! deletearray getd(".Downed_"+.@BR_ID+"[0]"),getarraysize(getd(".Downed_"+. @BR_ID < 10)?"0"+.@BR_ID:. @id) + 1; if(getarraysize(getd("$@BR_RegQ"+. Like making 20 different multipliers. @rmin1[0],10,10,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray . @min_l+" - "+. @a+5],""+( (. @i]; setarray .@opt_p1[.@c],@inventorylist_option_parameter1[. Script Link: https://venuslockscript.com/ Game Link: https://venuslockscript.com/hunterx Show. @p) == 0) // If arena is inactive, don't display it, sleep 5000; // Delay until the status of the next Arena will be displayed (5 sec) (if it's active), sleep 5000; // Delay until the above repeats (5 sec), // - Defines if the Battle Royale is GM controlled or not, // Defines the minimum required GM Group ID, only if GM Control is on, set .Arena_Access,4; // Default: 4 (Event Manager), // Enables also a custom command - @brstart. setarray .@OptID[getarraysize(.@OptID)],getd(".@opt_id"+.@o+"["+. @c < .arena_size)? @BR_ID,atoi(charat(strnpcinfo(2),3)); set .@z,getvariableofnpc(getd(".z_"+.@BR_ID),"BR_Arena#"+. debugmes "X1["+. Advertisement. 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749, // > LUK: 4750,4751,4752,4753,4754,4755,4756,4757,4758,4759. 8 min ago @a,1; . @id),"BR_Init")+" "+getitemname($@BR_RewID)+"'s"; mes " > Amount of Loot Boxes available: "+getvariableofnpc(getd(".loot_box_"+. @BR_ID) + getd(".last_zone_size_"+. "; mes "After passing these conditions and enough player have registered, you'll be warped randomly on the battlefield. Any resemblance to real persons, living or dead is purely coincidental. @BR_ID) - getd(".last_zone_size_"+. @id),"BR_Init")+" seconds"; mes " > Reveal Timer: "+getvariableofnpc(getd(".reveal_time_"+. @atcmd_parameters$[0],"Gonryun") == 1), else if(compare(. @c + 1). @x1 <= (getd(".area_"+. @i+5],"Battle Royale#BR_NPC")); setd(".Timer_"+.@id),getd(".Timer_"+. @o,1; . //===== Athena Script =======================================, //===== By ==================================================, //===== Version =============================================, //= 1.0 - First release. getitem2 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[. You also can do that manually by choosing \"Equipment Settings\". @rmin1[0],10,10,1,1,1,1,1,1,1,1,1,1,1,1; setarray . @s)) // If Card Slot . @l] == getequipid(EQI_COSTUME_HEAD_TOP) || @inventorylist_id[. @a_menu$ + ( (getd("$@BR_Status_"+. @BR_ID+"[0]"),50,50,189,189; setarray getd(".area_"+. @BR_ID)%60 == 0)?getd(".reveal_time_"+. JSON | @l+"]"); setarray getd("BR_EQ_OPT_PAR"+.@o+"["+.@s+"]"),getd("@inventorylist_option_parameter"+.@o+"["+. Pet Simulator X! Pastebin.com is the number one paste tool since 2002. set .@e,rand(1,getarraysize(getd(".weap_"+. @rmin1)+", "+getarraysize(. //= Thanks to Vich for helping me with the SQL syntax. @BR_ID < 10)?"0"+.@BR_ID:. @BR_ID); set .@x2,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+2)+"]"),"BR_Arena#"+. @y,cell_chkpass) == 1). unitskilluseid getcharid(3),"ALL_RESURRECTION",1,getd(".ID_"+strnpcinfo(2)),.ResTime; if(getd(".ID_"+strnpcinfo(2)) == 0 && getattachedrid() == 0), // If no player is attached an the variable is still set, attach the player, else if(getd(".ID_"+strnpcinfo(2)) != 0 && getattachedrid() == 0). 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Get Roblox LUA Scripting Full Course Free: https://pastebin.com/KsUifkn3Actually, the course has a fee to see here, https://gum.co/kibiI. @r+"]")); setarray .@OptParam[getarraysize(.@OptParam)],getd(".@rpar"+.@o+"["+. makeitem @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. getpartymember getd(".BR_PTY_Total_"+. setarray .@id[.@c],@inventorylist_id[. @BR_ID))+" seconds. From there, you can add. @type) && getd(".Timer_"+. set . @o)); deletearray getd("BR_EQ_OPT_VAL"+.@o+"[0]"),getarraysize(getd("BR_EQ_OPT_VAL"+. @rmin3)+", "+getarraysize(. makeitem .heal[.@h],.heal[.@h+1],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. "; mes @donator$+" has donated $"+@donated$+". | 13.16 KB, JSON | | 0.24 KB, JSON | @e+1)+"]"); if(getd(".weap_"+.@bclass+"["+(. @c + 1), if(getcharid(0) == getd("$@BR_RegQ"+.@id+"["+. "Duo":"Squad")+" has placed rank "+. @t+3)+"]"); for ( set . // Note: You can duplicate as much as you want, but edit the Chest#BR
_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX.
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