Removed Serana finding a table option in drinking buddies since that was buggy. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. diventare la vostra anima gemella! If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Fixed xEdit script property Warning Message (was previously harmless though). Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). - One of the radiant greets had a mismatching audio file. Fully voiced from parts of her existing dialogue. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. It seems to cause more problems and confusion than it's worth. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. The most ambitious feature of this mod yet, and will require an entire update for itself. - The disclaimer message has been changed to a small notification on the top left of the screen. ", or "What's on Your Mind? (See the article here for all the names). - Patch functionality was fixed- it should now do its thing properly. The revoice is completed. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Disabled two Laura Bailey combat lines that were already revoiced. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Redone Crimson Blood armor dialogue patch. - Serana comments on each of the vanilla home locations, via her radiant dialogue. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. It's no longer a spontaneous and spur of the moment decision. This should prevent scene overlap from happening. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Due to limited voice lines though, (even spliced) I can only do so much. 4. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Serana (and other followers) no longer triggers traps while stepping on them. If you are on Xbox, only the latter method is available to you. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! The player isn't her thrall or blood cow. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). For now it's just about her dad but more topics to come for the next release. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. Previously the condition for this dialogue was carry weight. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. However, it is still fickle and doesn't always remain off. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Reduced frequency of Serana gift-giving. After this update, NFF (and any follower framework support for Serana) will be obsolete. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. This has since been fixed. Aligned and fuz'ed the proper voice files for each. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. just a recommendation as I like to use this mod in my playthroughs :). - Added Serana's brief commentary on Skyrim's factions. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. Over 100 lines of new dialogue! Log in to view your list of favourite games. 1.) Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Serana will break up with you if she finds out you are already married. It wasn't occurring at all in previous versions due to a buggy condition. Fixes to some scripts for the Companions commentary. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Support for the SexLab animation framework for romance scenes. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. Rewrites and revoices of earlier SDA content. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Her comment after "The Silver Hand" quest should now fire for more people. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). Serana Dialogue Add-On Romance Update + LE Port! - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Previously they were able to, and Serana turned hostile as a result. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. - Auri Banter. It's intended for her to stop her headtracking and just look forward, which works sometimes. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. - "House of Horrors" quest awareness. She will have radiant conversations with barkeeps and order drinks for herself. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. This makes things much more neat, organized, and official DLC-ey. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Improvements to overall commentary code. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Some issues prevented it from occurring in a radiant manner. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - 10 brand-new custom conversations, tied to specific character names! - Fixed bug where Nightshade would just randomly teleport to Phoenix. junctions that weren't previously there. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Added AlternateVoice flags to dialogue which was previously missing it. If you have more questions or would like to know more, please visit my website! - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. (you can find the list on my website). - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. 2. Giving her a spell book will not work. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). This DOES NOT do anything like dismiss her. - Fixed sleep functionality for inns. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - More radiant dialogue, occurring at either sunrise or sunset. - Serana's House of Horrors commentary was still not occurring for some people. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Backend improvements with WhatsOnYourMind dialogue. This allows her to converse with the player better when she needs to. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. radiant dialogue option. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. Why? New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you).
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